In the Venice Film Festival this year, besides all the talent that is bound to be on show, virtual reality technology is all set to steal the thunder! ‘Jesus VR-The Story of Christ’ is going to be unveiled bringing Virtual Reality into mainstream cinema and indicating the biggest expense thus far. The film assures anybody interested in seeing the preview before its release this December of a life-time experience of ‘being a spectator’ in the scenes. It’s a fitting method of telling that Europe’s most fascinating movie festival location is meeting the long run ‘head-on’!
But what exactly is Virtual Reality?
In order to answer that in the most technical way possible, we can say that it is a computer technology that replicates software generated noises, images and other sensations in an establishing that simulates a physical existence in that environment for an individual or to say, the ‘user’. Which is to express the ‘user, ‘ or an individual, with the aid of certain kinds of equipment is in a position to have a ‘virtual’ experience of everything close to him or her in the artificially created 3-dimensional computer generated environment. While interacting in such an environment, the user can perform actions, manipulate objects and react to circumstances. Such an experience includes seeing, hearing and touching and on a lesser degree, even smelling.
To actually define ‘Virtual Reality’ we have to put together the definitions for ‘virtual’ and ‘reality’ to arrive at ‘near’ and ‘real-time experience’ respectively. And so we get a term meaning near reality or available reality emulation.
Besides the five detects and perceptions that humans have got in our sense organs, there are other senses that we learn through sensory inputs that our brain activates by processing information from the environment around us. In other words, we experience reality by means of our brain’s sense-processing and making mechanism that creates sensory details for us.
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In the same manner, if our sensory faculties are presented with a version of truth that isn’t actually physically present we still perceive it as true because of the sensory information attached to it. This is what Virtual Reality is all about. In the modern day we live in, these virtual reality encounters are created with computers and technologies generated environments.
Any notion associated with Virtual Reality being only fun and games must be quickly put to rest. While the notion of entertainment is generously clear and visible, it has a number of other important applications also.